Going off at a tangent

Generating tangents and perpendiculars

Organisation and arrangements

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Extrapolating the geometry into structure

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Development Axonometric – Three systems meeting – Walls, beams and roof

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Python System Breakdown

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Development model – reviewing wall to roof connections

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Analysing different input curves and the generations

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Classifying the spaces created

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Implementing forced perspective into the structure

 

Development model – Full circle – roof begins to inform the plan

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Radial structure – rationalising geometry and simplifying connections

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Radial structure – integrating the flexible circulation system

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Roof curvature – Two curves vs one – how this affects the section through spaces

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Analysing the gradient of the roof Рwalkable vs non-walkable 

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Full integrated python and grasshopper system

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Vennation

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Edge Conditions
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Frame Spacing
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Column Placement
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Indoor/Outdoor Options
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Frame Geometries
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Generating Stairs
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Timber Joint Studies

 

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Process – Inputs
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Plan
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Exploded Isometric
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Perspective Section
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Elevation
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Model – 3 Indoor Spaces
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Model – Support Geometry Tests
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Model – 2 Indoor and 1 Outdoor Spaces

Continuous columns.

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To develop my original generated Python plan into a 3D structure, I began by analysing sectional and spatial conditions. Dividing the plan into three key sections I identified the key spaces. The structure of the section followed the original generated curve which remained consistent throughout the building. The big difference occurred internally when the interior sections interacted with the outer frame. I looked at the key intersections and adapted these in section so the language internally was consistent with the external.

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Looking at these sectional pieces further I listed out all the varying arrangements of the sections to develop a list of modules which when orientated according to the generated plan could begin to form the undulating structure of the building.Glasspool_Jack_Project02_FinalBoards3

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When modelling the structure I found the column intersection could be used as a basepoint to generate both the interior and the exterior framework for the gallery. By referring back to my original grid, each section of the building was dictated by the number of columns in a corner of a square. With this information I was able to split the building into 5 modules which could be repeated and orientated in the grid to form any building configuration generated by the code.

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Using the 3 types of sectional modules listed previously, the individual columns could be adapted on a secondary level. With the new structural modules remaining consistent, the interior spaces can be generated by varying the type of supports that span form the columns, using different modular sections to suit separate spaces. This system can be used to combine the exterior, interior, and structure of the generated building.

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Undulating roof & column intersections:

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Combining these systems together I was able to create an example structure for housing the art gallery:

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From system to form

The last part of the project has been about developing the structure. Since the system in itself only generates a very basic diagram, the possibilities for translating it into architecture seems endless, but at the same time I wanted to stay true to the underlying system. The first idea of using domes was too diagrammatic and a constraining system.

Instead, the offset circles are joined and filleted to form the general shape of the exterior walls. That shape then lays the groundwork for the shell structure, extruding it vertical to shape walls and offsetting them inwards to create a sloped roof, naturally shaping openings around the Glades beneath. The structure consists of a primary, vertical structure, and bands of secondary outlines, visible both externally and internally.

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This project has forced me to analyze my own design process, and pushed me outside my comfort zone. It has also been an interesting struggle between me and the system, by being so smitten with the possibilities of the tools we have investigated, and then realizing that I need to take back the power and tame my own system. Writing a Python program from scratch defined this project because of all the possibilities it created, and the challenge to extinguish a simple form to be translated into architecture.

 

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Stereotomy between two curve variations

After reaching a set shape and logic of spatiality, the goal was to work this relationship between floor and ceiling with architectural accuracy and detail. The different levels had to be closely linked but entirely different when it came to their ambience and purpose. Another interesting development was the solving of the structure, metal rings linked by beams which sit like a Victorian dress on four walls and ten columns (six of them at the center of the project).

Everything was rescaled and redesigned to have greater comfort when walking, better options when pausing and resting, and to maximize the space possibly used for infrastructures and additional controlled exhibition areas.

 

 

Curves not angles.

Drawing from the research and testing throughout project_01 and _02, I began to compile and implement the system I created in order to give architectural form to the space filling curve that is the dragon curve. The path and control points of the test M1 from project one inform the grid along which both the walls and roof structure are set, thereby enforcing a direct correlation between section and plan. Altering parameters such as thickness, scale and spacing of the walls and roof, with respect to desired lighting, movement, material etc. can easily be navigated as the structure and form are resolved thanks to the connection in plan and section

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